BFG: The Concussion Rifle, which fires massive blasts that do huge damage.A stern look and a frown is more than enough to get past an Imperial that thinks about questioning him. Bavarian Fire Drill: In the Jedi Knight novella, Kyle pretends to be one of Jerec's Dark Jedi while sneaking through the Imperial installation.However, it cannot be turned off until mana is completely drained, is rather slow in its effect, and doesn't work on bosses. Turning this power on causes a literal Death Glare, burning everyone in sight. Compare to Force Heal, which can be used both in and out of combat, and at higher levels allows you to freely move around. While it's satisfying to use and has an awesome animation when used up close, it leaves you very vulnerable to fire since you can't move while using it, and it quickly burns through your force pool. Appropriated Title: The Dark Forces title was replaced with Jedi Knight when the second game ( Jedi Knight: Dark Forces II) proved more popular.Even then, he is a prime example that Good Is Not Soft. Anti-Hero: Kyle is fully aware of how tempting the dark side is, to the point he rejected the force to avoid eventually falling.
The same goes for killing them with fully-charged Disruptor Rifle shots, which normally destroys every trace of an enemy including their weapons, but leaves keycards intact. Otherwise they could fall into a Bottomless Pit and render the level unwinnable. Anti-Frustration Features: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around.